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Creating a Collectible requires Create Units. Before you start, make sure you have a Community Page and a Community Vault set up under Community Settings.

Collectible Types

When creating a collectible, you’ll choose one of the following types: Each type has specific configuration options. This guide covers the steps that are shared across all types.

How to Create a Collectible

1

Go to Your Community

Navigate to COMMUNITIES in the sidebar, select your community, then click + Create → Create Collectible.You can also go directly to your Community Page and click + Create → Create Collectible from there.
2

Choose a Type

Select the collectible type — Art, Avatar, Theme, or Wearable — and click NEXT.
3

Add Details

Fill in the basic information:
  • Name — the display name
  • Description — describe the collectible
  • Rarity (optional) — set a rarity tier
  • Custom Traits (optional) — add metadata like Style, Edition, Material, or any custom trait using ADD TRAIT
4

Upload Artwork & Configure

Upload your artwork or asset files. This step varies by collectible type:
  • Thumbnail — square image, 2000x2000px minimum (JPG or PNG)
  • 3D assets — for Avatars and Wearables, paste your hosted MML, GLB, or VRM URLs
  • Additional config — type-specific settings like wearable slots or avatar model URLs
For Avatar and Wearable configuration details, see Creating Avatars and Creating OP Wearables.
5

Set Pricing

Choose your blockchain and configure pricing:
  • Blockchain — ApeChain (priced in APE) or Base (priced in USDC)
  • Collection — select an existing Collectible Collection or create a new one
  • Price — set your price or leave at 0 for a free mint
⚠️ If your community doesn’t have a Community Vault, you’ll be prompted to set one up before you can continue. Go to Community Settings → Vault.
6

Set Mint Conditions

Choose how collectors can access your collectible:
Available to everyone at the listed price. No requirements.
Offer reduced pricing to badge holders or allowlisted wallets. You can set a standard price for everyone else.
Restrict minting to specific badge holders or allowlisted wallets only.
7

Set Mint Period & Supply

Configure when and how many can be minted:
  • Start Date & Time — choose a preset or set a custom date
  • End Date & Time — set an optional end date
  • Max Supply — set a cap or leave at 0 for unlimited
8

Preview & Publish

Review your collectible’s summary — artwork, traits, pricing, chain, conditions, supply, and publishing cost in Create Units.When everything looks correct, click PUBLISH.
Not ready to publish? Click the X to save as a draft. You can return to edit and publish later from your community’s Collectibles section.

After Publishing

Once published, your collectible will:

Listed in the Shop

Appears at op.xyz/shop and on your Community Page under Collectibles.

Shareable URL

Each collectible gets a unique URL you can share to promote your drop.

Track Performance

Monitor mints, sales, and engagement from your community analytics.

Managing Your Collectibles

After publishing, you can continue to manage your collectibles:
  • Edit Allowlists — update allowlists at any time before or during the mint period
  • Add to a Set — bundle collectibles into a Set from your Community Page via + Create → Create Set
  • Create more — add additional collectibles to the same Collection or start a new one

Video Tutorial

For a detailed walkthrough, watch our Collectibles workshop:
  • 03:31 — Setting up your Community Vault
  • 06:08 — Creating a Collectible
  • 07:55 — Adding new Collectibles to the same collection
  • 08:25 — Creating multiple collections
  • 13:01 — Adding custom metadata traits
  • 14:31 — Uploading your artwork
  • 15:35 — Setting pricing
  • 16:05 — Creating your collection
  • 18:20 — Setting conditions (discounts & gating)
  • 19:26 — Allowlists for Collectibles
  • 21:31 — Editing your Allowlist
  • 23:46 — Setting Mint Period & Supply
  • 25:29 — Publishing your Collectible
  • 26:01 — Browsing Collectibles
  • 26:39 — Equipping wearable Collectibles
  • 27:09 — Creating wearable Collectibles