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These blanks are pre-made 3D models with UV maps that match the official OP Avatar body types:
  • Male (N-1X) OP Blanks
  • Female (P-4GE) OP Blanks
(View/Download OP Blanks) Creators apply their artwork to the UV template, submit the design, and the OP team generates a final GLB that the creator can publish as a Mintable.

Overview

This guide walks you through:
  • Downloading OP Wearable Blanks
  • Creating your wearable design for OP Wearable Blanks
  • Submitting your design to the OP Team
  • Receiving your finalized 3D GLB file
  • Uploading the GLB as a Mintable (OP Wearables support coming soon)

1. Download OP Wearable Blanks

Each blank includes:
  • A 2D Mockup template JPG
  • A GLB (3D model)
  • A UV Map PNG (for precise artwork placement)
  • A Template Key JPG (color-guided layout reference)
Separate blanks exist for:
Make sure to use the correct body type — male/female wearables are not interchangeable.

2. Create Your Wearable Design

Creators currently have two options:
  • Option A — 2D-Mockup Sheet
  • Option B — Design directly on the UV Map
(Recommended) Best for: most creators, especially those without UV experience.The 2D-Mockup Sheet includes:
  • Front view
  • Back view
  • Left side view
  • Right side view
  • A base color section with HEX input
Creators drop their design elements on top as if designing merch for a printer.screenshot-2D_mockup_example
OP Team will use your completed 2D Mockup to map design onto the UV for you.

3. Submit Your Design to the OP Team

Until no-code wearable creation is released, OP will help creators apply their designs to Wearable Blanks. Submit:
  • Your 2D-Mockup Sheet (PNG or JPG) or your UV-based texture
  • High quality artwork assets
  • Wearable category (Headwear, Tops, Bottoms, Footwear, etc.)
  • Body type (Male or Female if different designs for each)
  • Notes about material/color intent (optional)
Submission method:\
  1. Open Support Ticket in Discord and choose OP Wearable Submission type.\
  2. **Fill out **OP Wearable Submission Form.
In this phase, OP Wearable submissions are only available to verified OP Creators who are holding an OP Pass NFT.
Turnaround Time: We’re still in the early stage of the OP Wearable pipeline, so the team is hands-on with every submission. Current estimate: 1–2 weeks per wearable. This gives us time to: • review your design
• place artwork accurately on UV Maps
• export, test, and finalize the GLB
• make adjustments if needed
If things are busy or your design is complex, we’ll let you know ahead of time.

4. OP Team Generates Your Wearable GLB

After reviewing your submission:
  • The OP Team applies your artwork to the UV map
  • The wearable is mapped onto the official OP Blank
  • A fully compatible GLB is exported
  • You receive your completed wearable file
This GLB is ready to be uploaded as a Mintable.
Wearable Mintable support will roll out soon.
Until then, store your GLB or use it for previews.

5. Uploading the Wearable (Coming Soon)

Once Wearable Mintables are fully enabled, your GLB can be uploaded directly inside: Create → Mintable → OP Wearable From there, you’ll:
  • Name the wearable
  • Assign a slot (Headwear, Tops, etc.)
  • Set rarity
  • Add traits
  • Pricing & Supply
  • Mint Period
  • Publish
This section will be expanded once the feature goes live.

Supported Wearable Categories

  • Headwear
  • Tops
  • Bottoms
  • Footwear
  • Backpack
  • Weapon
  • Body
  • Faceplates

Video Tutorial

For a detailed walkthrough of creating a wearables with OP Blanks process, watch this playback of our Creator Workshop:

Video Chapters: 00:07 — OP Creator Docs 00:58 — Creating Mintables on OP 01:40 — Creating your own Mintable collection(s) 03:43 — Evergreen vs. Limited edition drops 05:30 — Creating OP Wearables w/ Blanks – early phase plan 07:39 — Overview of the two options to design using OP Blank 11:42 — Submitting your design to the OP Team 17:44 — CryptoJeweler shares his experience in real time 22:35 — How to view and download OP Wearable Blanks files 24:05 — Designing with 2D Mockup Sheet 25:11 — Designing with UV Map 27:39 — Texturing your own UV Map Tutorial 30:43 — Best practices for better results 32:33 — Applying designed UV Map to 3D Wearable (GLB) in Blender

Need Help?

If you have questions about creating Mintables or need assistance, join our Discord.