Before you start, make sure you have a Community Page, a Community Vault set up under Community Settings, and enough Create Units to cover the publishing cost.
Wearable Slots at a Glance
The slot you choose determines how you’ll create your wearable and which avatars it supports.| Slot Type | Slots | Custom GLB | OP Blanks |
|---|---|---|---|
| Accessory | Headwear, Neck, Back, Side | Supported | Supported |
| Body-Bound | Top, Bottom, Footwear | Not supported | OP Avatars only |
⚠️ Custom GLBs cannot be used for body-bound slots (Top, Bottom, Footwear). Use OP Blanks for these.
How to Create a Wearable
Start from Your Community
Navigate to COMMUNITIES in the sidebar, select your community, then click + Create → Create Collectible. Select Wearable as the collectible type and click NEXT.
Add Details
Fill in the basic information:
- Wearable Name — the display name
- Description — describe the wearable, its style, or intended use
- Rarity (optional) — set a rarity tier
- Custom Traits (optional) — add metadata like Style, Material, or Edition
Upload Thumbnail
Upload a square thumbnail image for your wearable:
- Format: JPG or PNG
- Resolution: 2000x2000px minimum
- Aspect ratio: 1:1 (square)
Select a Slot & Compatible Avatars
Choose which wearable slot your item occupies, then select which avatar collections it supports. Accessory slots let you choose from a wider range of collections, while body-bound slots are limited to OP Avatars only.
Design Your Wearable
This is where the two creation paths diverge. Choose the tab that matches your approach:
- OP Blanks (Recommended)
- Custom GLB (Accessory Slots Only)
OP Blanks handle scale, positioning, and rig compatibility for you — recommended for most creators. Available for Headwear, Tops, Bottoms, Back, and Footwear slots.
- Select OP Avatar (Male) or OP Avatar (Female) as your compatible avatar
- Click EDIT to open the Creator Studio
- Choose an OP Blank from the left panel as your base
- Upload your artwork to the UV Map — or click Apply to full object to wrap it across the entire blank
- Click SAVE when you’re happy with the design
- Click PREVIEW to test how the wearable looks and moves on the avatar model
Set Pricing
Choose your blockchain and configure pricing:
- Blockchain — ApeChain (priced in APE) or Base (priced in USDC)
- Collection — select an existing collection or create a new one
- Conditions — Open, Discount, or Gate access
- Price — set your price or leave at 0 for a free mint
Set Mint Period
Define when your wearable can be minted:
- Start Date & Time — choose a preset or set a custom date
- End Date & Time — set an optional end date
- Max Supply — set a cap or leave at 0 for unlimited
Preview & Publish
Review your wearable’s summary — category, blockchain, price, supply, and publishing cost in Create Units.When everything looks correct, click PUBLISH. Your wearable enters the review queue and you should be notified within 1–2 business days.
Not ready to publish? Click the X to save as a draft. You can return to edit and publish later.
Reference Assets
OP provides GLB reference files and UV map templates for creating custom wearables:- OP Blank GLB files
- UV map templates
- Wearable reference assets
